Introduction

I’ve been drawing since a very young age, with my first recorded drawing dated back to mid-1981. In my life, I’ve been fortunate to have the support of my mother Lúcia, who, despite our poverty, always encouraged me and believed that pursuing this path could bring me happiness and even some financial stability. I’ll always be grateful to her for instilling that belief in me.
Growing up without financial security led me to work with whatever was available in the market, from video editing to graphic design – my degree. I never stayed in my comfort zone for too long and was always challenged to create something new. With each new job, I had to increase my speed and quality in delivery. This pressure led me to appreciate creation and conceptual art. The result of this journey is the artwork you will see below, completely original pieces.
Illustration & concept art
The world of art is both competitive and profound, requiring extensive study and practice. However, what guaranteed my place in the market was the sheer pleasure I derive from creating art. As a matter of fact, I am always curious to try out new ways of expressing myself. Along my artistic journey, I have explored photography, traditional acrylic painting, a little bit of carpentry and many other things. Here are just a few examples of the many artworks that I have created and continue to create:
Demo Reel
High Concept Art
High concept is a term used in the art industry to describe a work that can be easily and succinctly summarized with a “hook” or “elevator pitch” that is attention-grabbing and intriguing, often with a strong visual or thematic component.













Web Games
Since my days using Macromedia Flash, I’ve been creating small web games. However, it was during my time at Ubisoft and now with my own company that I’ve had the opportunity to develop some of the largest web games I’ve ever made. Here you’ll see some of the most significant ones. All the work was made by me, from ilustrations to the Ui design.




Below is a new version that I made for Hasbro of their famous game Boggle. On the right the original, on the left my version. I made this wile I was working at Ubisoft.


Book Illustrations
When I founded my company, my first endeavor was to create an interactive book called “Monsters vs Robots.” Utilizing my experience, I tackled everything from composing the music, designing the illustrations, crafting the story, programming, and ultimately marketing the finished product. It was an incredibly challenging undertaking, but one that I am immensely proud of. Today, I have successfully ported the book to C# in Unity. Learn C# is one more conquest in my life.
In addition to this personal project of mine, I have also published more children’s books and provided assistance to other book authors by creating single illustrations for their stories. These are just a few of my notable works.
Would you be interested in collaborating on a children’s book together? Let’s make something truly special! See more about these books here!




Printed toys
These are some of the main printed games I’ve done. All artwork was created by me. In general, they are games for children, but always with a focus on fun. If you want to create a printed game, get in touch so we can talk! See more about these games here!







Speed paintings
Speed-painting is a technique inspired by the impressionist movement. Faster to reach the result and beautiful for a presentation. Widely used by the entertainment industry to bring out new ideas and why not for a beautiful final project too.







Pixel Art:
In 1989, I played Super Mario Bros on my NES clone and fell in love with the world of pixel art games. This sparked a curiosity in me, hungry for more creative expansion. Today, I have created my own pixel art games and continue to make pixel art for clients. While pixel art was once seen as a limitation, it has since evolved into a thriving digital art movement with endless possibilities and a growing community of creators. It’s exciting to be a part of this movement and see how this once-restricted art form has now become a celebrated medium.
My own entire games in Pixel Art!



Pixel Art













Creation & planning
I have to be honest, this is my favorite part of the artistic process – the creation. However, I believe that the most crucial element of any project is planning. Proper planning can help you prepare for any challenge that may arise, and this is where my greatest strength lies. I take great pride in my planning skills and believe they are essential to the success of any project. When you plan well, you set yourself up for success and ensure a smoother creative process.

















Art Director
Throughout my more than 20 years of experience working in the field of art, I have come to realize that art direction is not solely about being better at creating art, but rather, it’s about leadership. Although having a strong background in creating art is important, possessing strong leadership skills is essential in directing others. Having had the opportunity to work as an art director on various projects, I have learned how to successfully lead and guide a team towards the project’s goals, and I continue to develop my leadership skills to this day.
Consultant Creative
My ability to explore the unusual and unexpected, combined with my experience as a game designer, has fueled my hunger to participate in other areas of creation. As a creative consultant, also known as director of creativity, I have worked on a variety of projects, bringing my unique perspective to the table. In these examples, I used drawing as a tool for creating from scratch, in a process that is different from traditional storyboarding.







Bellow, no, this is not a color script only! It’s a different way to imagination a story and create a good palette of colors. The union of creation and the classic color process called color script. A total of 250 small illustrations like the ones you see below were made for this project:

Watch
Sometimes when I draw, I just let my passion take over.
Before and after, many ways to began
My process for starting a new job can vary depending on the end goal and the specific challenges of the project. For example, if I need to find a specific angle or perspective, I might start with a 3D mockup. On the other hand, if I’m trying to come up with something new and creative, I might begin with a series of thumbnail sketches. Regardless of the approach, my ultimate goal is always to create something that is both visually striking and functionally effective.












I love digital, but I will never leave my origins.
killing the artificial intelligences with no digital! XD