Game Design

I have created numerous games, both for clients and for my personal portfolio. My focus is particularly on Hyper Casual games as I find that they can yield results more quickly. My design process is a synthesis of the best practices I learned while working at Ubisoft. I aim for a direct, beautiful, and efficient Game Design Document (GDD) that clearly presents all the main points of the game. It should be easy for any team member, from the client to the programmer, to understand. I do not like lengthy GDDs filled with unnecessary and dull information that no one will read. My design process starts with pencil and eraser, and all the ideas and artwork are created by me. Please feel free to contact me if you would like to see the full PDF version of my GDDs style.

My first job as a Game Designer was this game for Nintendo DS (US – Imagine Wedding Designer) I was already working as a creative designer for Ubsoft. This game has sold over 1.5M copies worldwide.

My Planet (Nintendo DS Game)

Fabrica de Chocolate (PC Game)

Fazendinha de Negócios (PC Game)

Ultra Mercado (PC Game)