GDD (Game Design Document) by amoraleite, that’s what we call them. A synthesis of what I learned from the best game designs that I was able to know in my time at Ubisoft. Direct, beautiful, efficient to show all the main points of the game. Good for any team member to read, from production to programmer. What you will see next are some images extracted from the PDFs, if you want to see the PDF in its entirety, please contact us.