Artwork
Introduction
In these more than 30 years working with art, I have focused my efforts on exploring a wide range of styles and stepping out of my comfort zone. This attitude is what transformed me into the artist I am today—an artist who does not limit herself to a single style and is always seeking the unconventional, the different, and the unusual as a way to express herself through her work.

An artist must always keep a curious perspective. It should be like that of a child exploring the unknown. This exploration is without the restrictions of preconceived notions and established as a rule. This ongoing challenge I set for myself led me to venture beyond the boundaries of art into areas like programming, game design, music composition and others. To know more about how far it goes, visit the other areas of this site. I recommend starting here in about me. My quest goes beyond simply understanding the limitations of conventional art; my journey has brought me to the universe of dreams.
Demo Reel
High concept
High concept is a term used in the art industry to describe a work that can be easily and succinctly summarized with a “hook” or “elevator pitch” that is attention-grabbing and intriguing, often with a strong visual or thematic element. Ever notice that feeling when you have an idea written down, but it seems like something is missing? Give to me and I’ll give to you a High Concept! And this for sure will help you to visualize your project!












Concept art
I have to be honest, this is my favorite part of the artistic process – The creation. I believe that the most crucial element of any project is planning. Proper planning can help you to prepare for any challenge that may arise, and this is where my greatest strength lies. Unlike high concept, concept art does not necessarily have to be beautiful as many artists think. It needs to be functional, efficient and quick to allow changes and improvements on a project.















Book illustrations
When I founded my company, my first major project was to create an interactive book called “Monsters vs. Robots.” Drawing on my experience gained at Ubisoft, I aimed to craft the most beautiful interactive book of 2010. I did everything, from composing the music, drawing the illustrations, crafting the story, programming, and ultimately marketing the final product. It was an incredibly challenging venture for myself, but one of which I am immensely proud. Besides this personal project, I have also published more children’s books and assisted other authors by creating unique illustrations for their stories. These are just a few of my notable works.
Would you be interested in collaborating on a children’s book together? Let’s create something truly special!







Card and board games
These are some of the main card games I’ve done. All artwork was created by me. In general, they are games for children, but always with a focus on fun. If you want to create a printed game, get in touch so we can talk!








Pixel art
It was in 1989, at the age of 13, while playing Super Mario Bros on a NES clone that I dreamed of one day working creating art for video games. Since then, pursuing this dream is what I do for a living: art for games. That art, once a technical limitation, has now become an art movement known as pixel art, today my main art style, and with each work delivered, with each day dedicated to this art style, I qualify myself among the best professionals in this area.
Pixel Art 8, 16 and 32 bits















Speed paintings
Speed-painting is a technique inspired by the impressionist movement. Faster to reach the result and beautiful for a presentation. It is one of the best techniques for creating concept art along with pencil lines. Especially if you are exploring epic scenes.









Web Games
Working at Ubisoft and now with my own company amoraleite.com that I’ve had the opportunity to develop some of the largest web games I’ve ever made. Here you’ll see some of the most significant ones. All the work was made by me, from illustrations to the Ui and UX design.




Art Director
Throughout my more than 20 years of experience working in the field of art, I have come to realize that art direction is not solely about being better at creating art, but rather, it’s about leadership. Although having a strong background in creating art is important, possessing strong leadership skills is essential in directing others. Having had the opportunity to work as an art director on various projects, I have learned how to successfully lead and guide a team towards the project’s goals, and I continue to develop my leadership skills to this day.
Consultant Creative
My ability to explore the unusual and unexpected, combined with my experience as a game designer, fueled my hunger to engage in other creative endeavors. As a creative consultant, also known as a creative director, I have worked on a variety of projects, bringing my unique perspective to the table, as well as an often uncredited “ghost writer.” In the examples below, I used drawing as a tool to create from scratch, in a process similar to traditional storyboarding. In the examples below, I was creating, much like a writer might write a book, but instead, I drew.







Bellow, another exemple. For this project for the Coca Cola Company, I incorporated the color script technique into my creative process, this way I have a color suggestion at the same time I define each scene in the story. These are just some scenes that I separated for you to understand the process, I create a total of 250 small illustrations/scenes like these below.

Would you like to see me draw?
Get the popcorn!
Many ways to began
My process for starting a new job can vary depending on the end goal and the specific challenges of the project. For example, if I need to find a specific angle or perspective, I might start with a 3D mockup. On the other hand, if I’m trying to come up with something new and creative, I might begin with a series of sketches. Regardless of the approach, my ultimate goal is always to create something that is both visually striking and functionally effective.












I love digital, but I will never leave my origins.
killing the artificial intelligences with no digital and no CTRZ ! XD
